Final project for my intro-to-rigging class. Rigging is a fat pain in both buttocks, but this was a super fun little project. Now on to the next thing.
Asked by rnbrucker
hey thanks dooder! yeah, sad to think that was pretty much the height of my in’rnet radar. que sera.
everybody likes the graphite stuff more than the watercolors or 3D/etc - ought to do more of that.
(incidentally, sorry if you asked that like forever-ago. i just this second discovered the “messages” tab on here! why is that not part of notifications…?)
working on final projects for shool - got this super quick li’l animated thang cooking, which also doubles as kind of a style-sheet/experiment for the short film i’m going to be working on this summer.
holy guacamole. i’m a fried egg sandwich.
that is. not correct, Maya.
thanks anyway i guess
finished my first rig yesterday! super proud of this little guy, rigging is a pain in the balls.
Clockwork Bear features set driven IK/FK switches for the arms (featuring switch driven visibility on the relevant controls, obvs), shmancy watercolored UV map, and limbs that detach while retaining their rig connection.
can’t wait to dig into an animation with this fella.
UV rays < UV wraps
the Northwest Animation Festival’s all over, I’m a fried egg, and I think that after 3 straight days I don’t need to watch another fucking cartoon ever again for the rest of my life.
Anyway, here’s our sweet anima-jam from the Drink & Draw on opening night.
cheers cheers, animation doods.
Portland friends! The Northwest Animation Festival is only two weeks away; get your passes while you still can!
So, I’m giving actually using twitter another shot (ie, as more than just a superfluous stuff-aggregator), and I kinda like it…? It’s a way more interesting/charming way of procrastinating than facebook or whatever, and I feel like I’m starting to get the format. It’s like this big hollering river of voices that you can just dip in and out of, when you feel like it. The big epiphany for me was that you’re not supposed to actually read everything, as that is obviously not possible.
Any of y’all on this thang…?
follow me, so i’m not just talking to myself: @bridgewindsoup
a quickie, for shhool.
look you guys, i made you a hologram, especial. axtually, i made it for my back-home friends, but you guys can have it too. you all keep anaglyphic glasses by your desk, right…? i do. i mean, come on. it’s 2013: the future is now.
also: fuck, i need to draw more..
Spent most of yesterday feeling super smart, hanging out at Semipermanent. Cause I’m a balla. There were a lot of rad speakers, but Gmunk (NSFW) was definitely the highlight. I mean, what the fuck? Dood should be a television show.
Ok, now here’s the big one, I finished my first reel, please check it out! If you only watch one video on the internet this year… try and watch this one, too.
New wideo! A little promo for my snazzy new webbed-site. It was a test to see if I could get 3D/free-move motion tracking to work. It worked - if you watch carefully there’s a little bit of drift in some places, but I shot the tracking plate on an ipod, so what do you want, right.
Also, I might be crazy, but the playback seems sliiightly choppy…? I don’t know: I read up on vimeo’s compression recommendations, and I tried like a dozen different combinations of codecs, sizes, and frame rates, but this looks about where it’s stuck, so I don’t know. It seems like it looks better on my computer, but maybe it’s all in my head.
Audio: “5;15 Train,” by A Sunny Day in Glasgow.
Software: Photoshop, After Effects, Maya, and Boujou.