Wrapping up a little low-poly project for school: 10,481 tris.

I’d like to do more with it, if I can find the time: working on a handful of assets like this that I’d like to build into some pseudo-game animated style sheets, just for yucks. The volumetric fog here was added super simply, just using a depth pass as a mask - not sure how you’d do a thing like that in Unity or whatnot, but presumably it must be possible (anybody…?). I’d also like to add some interiors; have the roof of the shop fade out as you walk inside, things like that.

Here follows an absurdly abbreviated listing of Artists I know, and whose work I really really really like! You might like them, too!

imageChelsea Granger

imageBlaire Stapp

imageJess Johnson

imageJon Werrin

imageSamala Coffey

imageMorgaine Faye

imageDominic Toast

imageSivonna West

imageTrillian Spencer

imageChase Velarde

imageEben Kling

imageLiz Bannish

imageMirium Skare

imageLyon Graulty

… and here’s some lovely/talented musicians. New tunes!

Bella’s Bartok

Rusty Belle

Azwan bin Badruzaman

The Suitcase Junket

Julia Read

Lady Problems

Heyyyyy, looks like I’m ping-ponging back to the Northwest, next month - just bought a one-way ticket to Seattle. If you live there, or if you’ve got any connections, hit me up!

Heyyyyy, looks like I’m ping-ponging back to the Northwest, next month - just bought a one-way ticket to Seattle. If you live there, or if you’ve got any connections, hit me up!

making a little progress on things - the primitives in the bottom one are obviously just stand-ins to convey that it’s going to have a bunch of luggage and crap on its back.

kind of annoyed with myself that I didn’t make a more deliberate decision about what resolution to retopologize the pillar at: it was for class, and we were just supposed to quickly bring down our pillars and pull some normals map from them. As a result, I was pretty arbitrary about it, but if I had made it a bit lower it might’ve made a nice portfolio piece.