hey arts-conference nerds/technology jerks! zbrush summit! in a couple weeks! free and open if you’re in LA, or live-streaming online if you’re not! i’ll be there volunteering with the Pixologic crew, trying desperately to convince them I’m cool! come give me a high-five if you’re in the neighborhood! ahhh!
hey doods, i started an artstation account, if that sort of thing’s your jam: artstation.com/artist/bridgewindsoup
(but, as ever, twitter's still my one true home)
I really like artstation’s format, but it’s also super intimidating to be in the company of so many incredible artists. Must level up…!
yo Photoshop nerds! I just wrapped up my first tutorial, and now you can bask in my ridiculously nasally Ray Romano voice while learning about the mixer brush! check it out.
I’ve also updated the resources section on my site with a pack of over a gig of textures, available for free via a tweet or facebook share.
quick dootle of Lis, from Bryan Lee O’Malley’s new book, Seconds - which is lots of fun, go check it out! Never sure whether I should post sketches and crap on here, but I guess who cares anyway. Do I still even have a tumblr…?
Matt Lorenz (aka The Suitcase Junket) is a super talented, fun, all-around-excellent and very nice fella. But as if all of those qualities weren’t anough for you, he’s also got a new album coming out, along with an Indiegogo to go-go with it: check it out!
another quick little goop-scan - fun times. check it out on sketchfab.
cool - got my second scan up for #3DST on sketchfab! checkitout: https://sketchfab.com/models/be66c04bde434053a61ec86d5477d37c
hey check it out doods, i just started really ineptly playing around with 3D scanning, using Autodesk’s 123D Catch. Technology: it’s stupid and fun!
I feel like the texture maps for this little low poly project came out cooler than the final renders. Seems like a theme for me: trying to balance myself getting lost in the details against what’s actually going to be read in the bigger picture.
Really just need to get back into drawing/painting/digi painting more..
i added a tiny thing to that thing that makes it look more like a thing
got that little cliffside scene from the other day up on sketchfab - check it out, here: https://sketchfab.com/show/94158c1775c54a00a24bb2aff49b6ce4
not quite a game yet, but at least you can move around inside a little bit!
i need to practice environmental stuff more, so should really finish this, but i’m kind of hitting that point where i just don’t care anymore/would rather work on other stuff. shmeh.
Wrapping up a little low-poly project for school: 10,481 tris.
I’d like to do more with it, if I can find the time: working on a handful of assets like this that I’d like to build into some pseudo-game animated style sheets, just for yucks. The volumetric fog here was added super simply, just using a depth pass as a mask - not sure how you’d do a thing like that in Unity or whatnot, but presumably it must be possible (anybody…?). I’d also like to add some interiors; have the roof of the shop fade out as you walk inside, things like that.
Today’s the Oscars, and VFX workers will be marching outside to protest their race to the bottom - a good day to watch “Life After Pi,” if you’re unfamiliar with the issues they’re facing (or if you are!). And/or, check out articles like this one, for some quick-context.