I feel like the texture maps for this little low poly project came out cooler than the final renders. Seems like a theme for me: trying to balance myself getting lost in the details against what’s actually going to be read in the bigger picture.
Really just need to get back into drawing/painting/digi painting more..
i added a tiny thing to that thing that makes it look more like a thing
got that little cliffside scene from the other day up on sketchfab - check it out, here: https://sketchfab.com/show/94158c1775c54a00a24bb2aff49b6ce4
not quite a game yet, but at least you can move around inside a little bit!
i need to practice environmental stuff more, so should really finish this, but i’m kind of hitting that point where i just don’t care anymore/would rather work on other stuff. shmeh.
Wrapping up a little low-poly project for school: 10,481 tris.
I’d like to do more with it, if I can find the time: working on a handful of assets like this that I’d like to build into some pseudo-game animated style sheets, just for yucks. The volumetric fog here was added super simply, just using a depth pass as a mask - not sure how you’d do a thing like that in Unity or whatnot, but presumably it must be possible (anybody…?). I’d also like to add some interiors; have the roof of the shop fade out as you walk inside, things like that.
Today’s the Oscars, and VFX workers will be marching outside to protest their race to the bottom - a good day to watch “Life After Pi,” if you’re unfamiliar with the issues they’re facing (or if you are!). And/or, check out articles like this one, for some quick-context.
got some more hours in on my little moon unit - getting down to the finish line. still need to finish up the paint, pose it, throw in some grass and crap… the straps make no sense. who even cares, not this guy.
saturday night is a dumb time to post things.
… and here’s some lovely/talented musicians. New tunes!
got some serious widgeting going down tonight. rigging hurts my head.
wrapping up my little
kitsune cute-sune mesh, and threw it up on sketchfab, here, where it got staff pick! so that’s cool. On to rigging. Gotta get faster at rigging.
secret late-night gif club
Heyyyyy, looks like I’m ping-ponging back to the Northwest, next month - just bought a one-way ticket to Seattle. If you live there, or if you’ve got any connections, hit me up!
freaky late night creachures, what with hu-man masks
Spent less than 24 hours on this thing: from idea, to sculpt, paint, retopologize, UV, and transfer. I even slept in-between. Definitely getting a lot faster - used to take me forever to thread through all that. Now if I could just get quicker at rigging.
you can also check out a sketchfab of ol’ Stilts McGee: here.
making a little progress on things - the primitives in the bottom one are obviously just stand-ins to convey that it’s going to have a bunch of luggage and crap on its back.
kind of annoyed with myself that I didn’t make a more deliberate decision about what resolution to retopologize the pillar at: it was for class, and we were just supposed to quickly bring down our pillars and pull some normals map from them. As a result, I was pretty arbitrary about it, but if I had made it a bit lower it might’ve made a nice portfolio piece.