Wrapping up a little low-poly project for school: 10,481 tris.

I’d like to do more with it, if I can find the time: working on a handful of assets like this that I’d like to build into some pseudo-game animated style sheets, just for yucks. The volumetric fog here was added super simply, just using a depth pass as a mask - not sure how you’d do a thing like that in Unity or whatnot, but presumably it must be possible (anybody…?). I’d also like to add some interiors; have the roof of the shop fade out as you walk inside, things like that.